Lunadata.fil filing system format, as found on the lunadata.fil file, located on the lunar sssc cds. First 32 bytes - Header offset len purpose 0x00 1 equals 0x2E, purpose unknown. 0x01 19 equals 0x00, possibly reserved area. 0x14 4 Number of Files (numfiles) 0x18 4 Length of this data file 0x1C 4 unknown area, possibly reserved. Next numfiles*32 bytes for each file entry 0x00 20 File name 0x14 4 image cluster number where file is, each cluster is 0x800 bytes. if even 1 byte of the cluster is used, the remaining 0x7FF bytes is wasted. 0x18 4 Actual length of file 0x1C 4 purpose unknown Just like a hard drive, the file is arranged into clusters. Now that I know the filing system, I can write a program to extract all of the game data from the image file, including the SEQ/VAB data. Format of *.snd files Do until EOF Skip 4 bytes Read next 4 bytes, to determine length of data Read next len bytes. Loop. Files are arranged in this order Vab Header Vab Body SEQ data end of *.snd files